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Re: UltimateNewNet

Posted: Fri Nov 19, 2021 5:49 pm
by jenova*
jenova* wrote: Tue Oct 12, 2021 2:52 pm
B) It happened that when I picked dropped-shockrifle and can't shooting. (you still try to fix it?)

thanks!
I found that this issue seems depend server version.
Recently I updated server version from v451 to v469, and no happend.

Re: UltimateNewNet

Posted: Sun Dec 05, 2021 3:10 pm
by thiagoobr
Very good will soon be playable and on multiple servers :ut_minigun1: :i-m_so_happy:

Re: UltimateNewNet

Posted: Wed Jun 26, 2024 8:15 am
by Deepu
UltimateNewNet Beta 1k is added: viewtopic.php?t=987

Re: UltimateNewNet

Posted: Sun Mar 30, 2025 11:10 pm
by Letylove49
hi i have a bug with your mode : with the grapple
Off Topic
CustomGameConfig[0]=(bEnabled=True,GameClass="MH2GoldCTGv2b.MonsterHunt",NewPrefix="MH",Mutators="fsb50.FragSB,UN1k.DisableNewNet,UN1k.DisableWeapons,UN1k.GrapMut,MH2GoldCTGv2b.Stats,MH2GoldCTGv2b.ShutUp,MH2GoldCTGv2b.IP2Country,MH2GoldCTGv2b.MH2PlayerLog,MH2GoldCTGv2b.MHPoweredMonster,NoChainsaw.NoChainsaw,DoubleJumpUTv3.DoubleJumpUTv3,SBMutatorFastWarShell-V5.SBMutatorFastWarShell,SBQueenSaver-V1.SBQueenSaver,MHCheckPoints.MHCheckPoints,UTSpawnInventory.UTSpawnInventory,PlayerAnnouncer.Announce,HideNPeekMHv3CTGv3b.HideNPeekMHv3CTGv3b",Settings="")
when i use UN1k.GrapMut this mutator doesn't work if you must reconnect
if you want to test : 89.80.168.61:7797

Re: UltimateNewNet

Posted: Mon Mar 31, 2025 4:47 pm
by Deepu
Please post the crash log.

Re: UltimateNewNet

Posted: Tue Apr 01, 2025 1:16 pm
by Letylove49
config tested with 3 options:
option 1 : CustomGameConfig[0]=(bEnabled=True,GameClass="MH2GoldCTGv2b.MonsterHunt",NewPrefix="MH",Mutators="fsb50.FragSB,UN1k.DisableNewNet,UN1k.DisableWeapons,UN1k.GrapMut
you got the grapple on the first spawn but if you die you lost it.
( you musz reload map vote for the setting be take is account)
option 2
CustomGameConfig[0]=(bEnabled=True,GameClass="MH2GoldCTGv2b.MonsterHunt",NewPrefix="MH",Mutators="fsb50.FragSB,UN1k.DisableWeapons,UN1k.GrapMut
you got the grapple on the first spawn but if you die you lost it.

option 3
CustomGameConfig[0]=(bEnabled=True,GameClass="MH2GoldCTGv2b.MonsterHunt",NewPrefix="MH",Mutators="fsb50.FragSB,UN1k.GrapMut

impact ammer come but that weapon should be disabled: UseHammer=False ( this setting is on "MH2GoldCTGv2b) Un1k ignore it if without this mutator : UN1k.DisableWeapons. and the bug stay. you got the grapple on the first spawn but if you die you lost it.

i don't have error log with the 3 options.

Acutaly i have add a mutator and remove UN1k on CTG server.

i have test with this ( MH2GoldCTGv2b)
GiveMHTranslocator=False
GiveCoopTranslocator=False

same issue : you got the grapple on the first spawn but if you die you lost it.

here serverpackages liste: (we have nexgen)
ServerPackages=goCounterUT
ServerPackages=CoopTranslocator12 ( required for  MH2GoldCTGv2b)
ServerPackages=Botpack
ServerPackages=Relics
ServerPackages=UBrowser
ServerPackages=UTBrowser
ServerPackages=UMenu
ServerPackages=UTMenu
ServerPackages=UWindow
ServerPackages=SoldierSkins
ServerPackages=CommandoSkins
ServerPackages=FCommandoSkins
ServerPackages=SGirlSkins
ServerPackages=BossSkins
ServerPackages=MultiMesh
ServerPackages=EpicCustomModels
ServerPackages=Relics
ServerPackages=tcowmeshskins
ServerPackages=tnalimeshskins
ServerPackages=tskmskins
ServerPackages=SkeletalChars
ServerPackages=SkeletalCharsFix313
ServerPackages=nalifix
ServerPackages=cowfix
ServerPackages=fsb50
ServerPackages=UN1k
ServerPackages=BP1H1k
ServerPackages=BP4H1k
ServerPackages=CountryFlags33
ServerPackages=MapVoteULv1_2_big1
ServerPackages=DoubleJumpUTv3
ServerPackages=FCommandoAKAliciav3
ServerPackages=HideNPeekMHv3CTGv3
ServerPackages=HideNPeekMHv3CTGv3b
ServerPackages=MonsterHunt
ServerPackages=MH2GoldCTGv2b
ServerPackages=NoChainsaw
 
the bug happing too with other mutatar or fragnewnet ( FNN)

i think the problem come form the grapple and no UNN because i have the same issue without your mod.

Re: UltimateNewNet

Posted: Wed Apr 02, 2025 8:47 pm
by Letylove49
problem solved : i remove that : ,UN1k.DisableNewNet

Re: UltimateNewNet

Posted: Thu Apr 03, 2025 5:01 pm
by Deepu
:ut_minigun1: Enjoy!

Re: UltimateNewNet

Posted: Sun Jul 27, 2025 5:28 am
by Deepu
Released UltimateNewNet Beta 1o viewtopic.php?t=987

Re: UltimateNewNet

Posted: Thu Mar 12, 2026 2:59 am
by bunnyUT
hi deepu, some things to note to possibly look into for a next update on your project
1. Animations, guns, models, mods, etc work offline great as they should but we all know online depending on replications,local client, etc we cant always see the full function of the project, like pressing T for team say works perfect offline can see your player model use his hand near his head to replicate the "talking animation" but online cant see that at all but other players can see you do it and you can see them do it, i want to able to enjoy the full mod or gun, model,and wtv project it is for myself for those players who like 3rd person etc,
2. make MH2Gold fully compatible with dancers, double jumping, when i jump i cant jump up more.. breaks my double bu when i saw your new net one it still does the same thing, and i cant jump out of the water for double jumping,