Map Vote Extended
I think it's complicated...
Look at my toy, if anyone wants to test, awaiting improvements!!!
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When i vote assault map at the end map there is no return match but a new map.
well, I've tested cacusmapvote and MVEmapvote...
with cacus functioned normally
MainServerPackages= and Aliases and Packages= !!!
in MVE I observed erro...
The two work,dont work fine, time works and time does not work !
when I tested only the MainServerPackages= dont work, when I tested them together work kind of weird....
MainServerPackages= and Packages= !!!
Aliases seems to work normally....
with cacus functioned normally
MainServerPackages= and Aliases and Packages= !!!
in MVE I observed erro...
The two work,dont work fine, time works and time does not work !
when I tested only the MainServerPackages= dont work, when I tested them together work kind of weird....
MainServerPackages= and Packages= !!!
Aliases seems to work normally....
Post is re-updated jump here: viewtopic.php?f=9&t=1006
@medor,
this config work for you ?
I speak only of maps.... work 1.LETTERS and 2.NUMBERS.. just these!
CustomGame[0]=(bEnabled=True,GameName="Bunny Track (BT++)",RuleName="1.LETTERS",GameClass="BunnyTrack3.BunnyTrackGame",FilterCode="btgibL",bHasRandom=False,VotePriority=1.000000,MutatorList="",Settings="",Packages="")
CustomGame[1]=(bEnabled=True,GameName="Bunny Track (BT++)",RuleName="2.NUMBERS",GameClass="BunnyTrack3.BunnyTrackGame",FilterCode="btgibN",bHasRandom=False,VotePriority=1.000000,MutatorList="",Settings="",Packages="")
CustomGame[2]=(bEnabled=True,GameName="Bunny Track (BT++)",RuleName="3.KEYS",GameClass="BunnyTrack3.BunnyTrackGame",FilterCode="btgibK",bHasRandom=False,VotePriority=0.000000,MutatorList="",Settings="",Packages="")
CustomGame[3]=(bEnabled=True,GameName="Bunny Track (BT++)",RuleName="4.SYMBOLS",GameClass="BunnyTrack3.BunnyTrackGame",FilterCode="btgibS",bHasRandom=False,VotePriority=0.000000,MutatorList="",Settings="",Packages="")
MapFilters[0]=btgibL CTF-BT-A*
MapFilters[1]=btgibL CTF-BT-B*
MapFilters[2]=btgibL CTF-BT-C*
MapFilters[3]=btgibL CTF-BT-D*
MapFilters[4]=btgibL CTF-BT-E*
MapFilters[5]=btgibL CTF-BT-F*
MapFilters[6]=btgibL CTF-BT-G*
MapFilters[7]=btgibL CTF-BT-H*
MapFilters[8]=btgibL CTF-BT-I*
MapFilters[9]=btgibL CTF-BT-J*
MapFilters[10]=btgibL CTF-BT-K*
MapFilters[11]=btgibL CTF-BT-L*
MapFilters[12]=btgibL CTF-BT-M*
MapFilters[13]=btgibL CTF-BT-N*
MapFilters[14]=btgibL CTF-BT-O*
MapFilters[15]=btgibL CTF-BT-P*
MapFilters[16]=btgibL CTF-BT-Q*
MapFilters[17]=btgibL CTF-BT-R*
MapFilters[18]=btgibL CTF-BT-S*
MapFilters[19]=btgibL CTF-BT-T*
MapFilters[20]=btgibL CTF-BT-U*
MapFilters[21]=btgibL CTF-BT-V*
MapFilters[22]=btgibL CTF-BT-W*
MapFilters[23]=btgibL CTF-BT-X*
MapFilters[24]=btgibL CTF-BT-Y*
MapFilters[25]=btgibL CTF-BT-Z*
MapFilters[26]=btgibN CTF-BT-0*
MapFilters[27]=btgibN CTF-BT-1*
MapFilters[28]=btgibN CTF-BT-2*
MapFilters[29]=btgibN CTF-BT-3*
MapFilters[30]=btgibN CTF-BT-4*
MapFilters[31]=btgibN CTF-BT-5*
MapFilters[32]=btgibN CTF-BT-6*
MapFilters[33]=btgibN CTF-BT-7*
MapFilters[34]=btgibN CTF-BT-8*
MapFilters[35]=btgibN CTF-BT-9*
MapFilters[36]=btgibK CTF-BT+*
MapFilters[37]=btgibK CTF-BT+-*
MapFilters[38]=btgibS CTF-BT-(*
MapFilters[39]=btgibS CTF-BT-)*
MapFilters[40]=btgibS CTF-BT-@*
MapFilters[41]=btgibS CTF-BT-#*
MapFilters[42]=btgibS CTF-BT-$*
MapFilters[43]=btgibS CTF-BT-%*
MapFilters[44]=btgibS CTF-BT-&*
MapFilters[45]=btgibS CTF-BT-=*
MapFilters[46]=btgibS CTF-BT-_*
MapFilters[47]=btgibS CTF-BT-}*
MapFilters[48]=btgibS CTF-BT-{*
MapFilters[49]=btgibS CTF-BT-!*
MapFilters[50]=btgibS CTF-BT-[*
MapFilters[51]=btgibS CTF-BT-]*
this config work for you ?
I speak only of maps.... work 1.LETTERS and 2.NUMBERS.. just these!
CustomGame[0]=(bEnabled=True,GameName="Bunny Track (BT++)",RuleName="1.LETTERS",GameClass="BunnyTrack3.BunnyTrackGame",FilterCode="btgibL",bHasRandom=False,VotePriority=1.000000,MutatorList="",Settings="",Packages="")
CustomGame[1]=(bEnabled=True,GameName="Bunny Track (BT++)",RuleName="2.NUMBERS",GameClass="BunnyTrack3.BunnyTrackGame",FilterCode="btgibN",bHasRandom=False,VotePriority=1.000000,MutatorList="",Settings="",Packages="")
CustomGame[2]=(bEnabled=True,GameName="Bunny Track (BT++)",RuleName="3.KEYS",GameClass="BunnyTrack3.BunnyTrackGame",FilterCode="btgibK",bHasRandom=False,VotePriority=0.000000,MutatorList="",Settings="",Packages="")
CustomGame[3]=(bEnabled=True,GameName="Bunny Track (BT++)",RuleName="4.SYMBOLS",GameClass="BunnyTrack3.BunnyTrackGame",FilterCode="btgibS",bHasRandom=False,VotePriority=0.000000,MutatorList="",Settings="",Packages="")
MapFilters[0]=btgibL CTF-BT-A*
MapFilters[1]=btgibL CTF-BT-B*
MapFilters[2]=btgibL CTF-BT-C*
MapFilters[3]=btgibL CTF-BT-D*
MapFilters[4]=btgibL CTF-BT-E*
MapFilters[5]=btgibL CTF-BT-F*
MapFilters[6]=btgibL CTF-BT-G*
MapFilters[7]=btgibL CTF-BT-H*
MapFilters[8]=btgibL CTF-BT-I*
MapFilters[9]=btgibL CTF-BT-J*
MapFilters[10]=btgibL CTF-BT-K*
MapFilters[11]=btgibL CTF-BT-L*
MapFilters[12]=btgibL CTF-BT-M*
MapFilters[13]=btgibL CTF-BT-N*
MapFilters[14]=btgibL CTF-BT-O*
MapFilters[15]=btgibL CTF-BT-P*
MapFilters[16]=btgibL CTF-BT-Q*
MapFilters[17]=btgibL CTF-BT-R*
MapFilters[18]=btgibL CTF-BT-S*
MapFilters[19]=btgibL CTF-BT-T*
MapFilters[20]=btgibL CTF-BT-U*
MapFilters[21]=btgibL CTF-BT-V*
MapFilters[22]=btgibL CTF-BT-W*
MapFilters[23]=btgibL CTF-BT-X*
MapFilters[24]=btgibL CTF-BT-Y*
MapFilters[25]=btgibL CTF-BT-Z*
MapFilters[26]=btgibN CTF-BT-0*
MapFilters[27]=btgibN CTF-BT-1*
MapFilters[28]=btgibN CTF-BT-2*
MapFilters[29]=btgibN CTF-BT-3*
MapFilters[30]=btgibN CTF-BT-4*
MapFilters[31]=btgibN CTF-BT-5*
MapFilters[32]=btgibN CTF-BT-6*
MapFilters[33]=btgibN CTF-BT-7*
MapFilters[34]=btgibN CTF-BT-8*
MapFilters[35]=btgibN CTF-BT-9*
MapFilters[36]=btgibK CTF-BT+*
MapFilters[37]=btgibK CTF-BT+-*
MapFilters[38]=btgibS CTF-BT-(*
MapFilters[39]=btgibS CTF-BT-)*
MapFilters[40]=btgibS CTF-BT-@*
MapFilters[41]=btgibS CTF-BT-#*
MapFilters[42]=btgibS CTF-BT-$*
MapFilters[43]=btgibS CTF-BT-%*
MapFilters[44]=btgibS CTF-BT-&*
MapFilters[45]=btgibS CTF-BT-=*
MapFilters[46]=btgibS CTF-BT-_*
MapFilters[47]=btgibS CTF-BT-}*
MapFilters[48]=btgibS CTF-BT-{*
MapFilters[49]=btgibS CTF-BT-!*
MapFilters[50]=btgibS CTF-BT-[*
MapFilters[51]=btgibS CTF-BT-]*
It seems you filtered the text too
I don't use this mapvote for not be compatible with all gametype ( in first Assault)