I come from a team assault we have try to play it with Newnet and LCWeapons for ZP.
Newnet have weapons bugs but stay the beast way if someone can repair bugs.
LCWeapons have recurrent lag players with different build tested.
The only working fine now is ZP103.
here my conf team assault for help
Code: Select all
CustomGameConfig[0]=(bEnabled=True,GameClass="LeagueAS140.LeagueAssault",NewPrefix="AS",Mutators="LeagueAS140.NoGuardiaTeamCannon,ZeroPingPlus103.ZeroPing,QFeedback_v22.QFeedback,heineken2.heineken2,HumiliationV2.HumiliationMutator,GotLoque.GotLoque",Settings="bPlayersBalanceTeams=False,bBalanceTeams=False,MinPlayers=2")
http://unrealtournament.99.free.fr/utfi ... rFiles.zip
http://unrealtournament.99.free.fr/utfi ... Cannon.zip
http://unrealtournament.99.free.fr/utfi ... lus103.zip
UnrealTournament.ini
Code: Select all
[LeagueAS140.LeagueAssault]
bngStatsCompatibility=False
bEnableCSHP=False
bAttackOnly=False
bMatchMode=False
bPracticeMode=False
bStandardise=True
bAuthorisePlayers=False
bAdminNameScore=True
bServerNameScore=False
bServerNameGameType=False
bCheckServername=True
bAutoPausing=False
bNoSuicidePenalties=True
MaxPauseTime=180
PauseTimeRemaining[0]=0
PauseTimeRemaining[1]=0
MaxPauseCount=4
PauseCountRemaining[0]=0
PauseCountRemaining[1]=0
MaxPausePerMapCount=1
PauseLeadInOutTime=5
TeamScore[0]=0
TeamScore[1]=0
MapsLeft=0
MatchLength=14
FirstMapStartTime=500
SubsequentMapStartTime=500
TeamNameRed=...:Red Frogs:...
TeamNameBlue=...:Blue Frogs:...
MapsWon[0]=
MapsWon[1]=
Matchlog=
ModeratorPassword=flower
MatchPasswordRed=
MatchPasswordBlue=
MatchPasswordSpec=
PrivateString=LOCKED - PRIVATE
PublicString=OPEN - PUBLIC
bImprovedTeamBalance=True
TeamBalanceDelayTime=15
bPreventMapChangeKick=True
PreventMapChangeKickTime=40
AuthModuleClass=LeagueAS140.LeagueAS_AuthAbstract
EntryActorClassString=LeagueAS140.CSHPEntryActor
AntiBanPasswords=
bIPsCollected=False
SavedPlayerCount=0
SavedSpecCount=0
SavedPlayerIPs[0]=
SavedPlayerIPs[1]=
SavedPlayerIPs[2]=
SavedPlayerIPs[3]=
SavedPlayerIPs[4]=
SavedPlayerIPs[5]=
SavedPlayerIPs[6]=
SavedPlayerIPs[7]=
SavedPlayerIPs[8]=
SavedPlayerIPs[9]=
SavedPlayerIPs[10]=
SavedPlayerIPs[11]=
SavedPlayerIPs[12]=
SavedPlayerIPs[13]=
SavedPlayerIPs[14]=
SavedPlayerIPs[15]=
SavedSpecIPs[0]=
SavedSpecIPs[1]=
SavedSpecIPs[2]=
SavedSpecIPs[3]=
bCleanShutdown=False
brecovering=False
recallmutatorlist=
recallmap=AS-Desolate][
lastobjcompletiontime=0
nextexpectedmap=AS-Desolate][.unr
bcrashrecovery=False
bDisableTIW=True
Defenses=3
SavedTime=600.000000
NumDefenses=0
CurrentDefender=0
bDefenseSet=True
bTiePartOne=True
GameCode=
Part=2
bNoTeamChanges=False
FriendlyFireScale=0.000000
MaxTeams=2
GoalTeamScore=0.000000
MaxTeamSize=16
FragLimit=0
TimeLimit=1
bMultiWeaponStay=True
bForceRespawn=True
bUseTranslocator=False
MaxCommanders=0
bNoMonsters=False
bHumansOnly=False
bCoopWeaponMode=False
bClassicDeathMessages=False
MinFOV=80.000000
MaxFOV=120.000000
MaxNameChanges=1000
bNoMonsters=False
bHumansOnly=False
bCoopWeaponMode=False
bClassicDeathMessages=False
Note the assault 140 have his own scoreboard.